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Three-D Engine in pure

Submitted on: 1/7/2015
By: mahesh Kurmi (from psc cd)  
Level: Intermediate
User Rating: By 5 Users
Compatibility: C#, VB.NET
Views: 7609
     Hi Friends, This is long time after I am here on VbForum. This is about the 3D stuff that I recently learnt and tried to implement in This project does't use any of directX, OpenGl or XNA, It is completely written in pure Actually I learned through this project.I made this project just to learn so it is not written in professional way. So please do not bother about that, Just look at what it can do. Screenshot: Source code Link: URL="" [B]I could successfully implement:[/B] 1. z order sorting 2. z buffer(beta) 3. lights(beta) 4. cartesian, polar, parametric plot 5. gradient coloring [B]I could't implement[/B] 1. Polygon intersection(hidden surface removal for intersecting objects) ,BSP Tree 2. Shading models 3. Menus settings are not working since I first wanted to resolve following problem and then working on this project from scratch again. Menus just show what I am keeping in mind for its further development [B]The biggest problem in further development[/B] How to deal with Intersecting objects? I have some options 1. Use ZBuffer: It works fine , but it seems to be slow and it can draw only solid colored objects, how to draw wireframe model using it. 2. BSP tree: I dont know how to implement it 3. RayTracing: i can use it but it seems that it will also be slow. 4. use XNA/ directx/OpenGL as Engine(but I don't want that) Now i want to get suggestion, "Should I continue it? Or implementation of further 3D Engine concepts would be difficult or slow in Actually I want a fully functional 3D Plotter without any use of external add ins or 3D Engine. i will be grateful for any help/suggestion. Please reply.....................

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