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Search Results: Page 1 of 3 found. Entries 1 - 10 of 26 found
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  Description
Compatibility
Level/
Author
Views/
Date
Submitted
User Rating
 
  [ Tic Tac Toe ][ Tic Tac Toe ]Delphi 7, Delphi 6, Delphi 5, Delphi 4, Pre Delphi 4Advanced /
Cyber Chris (from psc cd)
11524 since
1/1/2015 11:27:00 PM

By 6 Users

       Tic Tac Toe game with AI: This game demonstrates the use of variable levels of the A.I. to challenge an opponent at any level. The highest level is unbeatable, the lowest level is very easy. The sourcecode is documented. Can you beat the highest level????Click here to see a screenshot of this code!(ScreenShot)
 
 
  BomberBomberDelphi 6, Delphi 5Advanced /
Alexander Izmukhambetov (from psc cd)
5425 since
1/1/2015 6:25:00 PM

By 7 Users

       Simple Direct Draw game. Shows how to make simple operations with Direct Draw surfaces. Does not require DelphiXClick here to see a screenshot of this code!(ScreenShot)
 
 
  CardTable v2.10.CardTable v2.10.Delphi 7, Delphi 6, Delphi 5Advanced /
David Mayne (from psc cd)
7095 since
1/1/2015 10:28:00 PM

By 8 Users

       Updated V2.10. Allows easy creation of card games with smooth movement. Because of update problems the cardsets used by the program have had to be left out of the zip file. They can be dowloaded seperately from www.davidmayne.co.uk.Click here to see a screenshot of this code!(ScreenShot)
 
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  ChristmasChristmasDelphi 7Beginner /
Matoxiko
5758 since
9/1/2019 7:36:22 AM
Unrated
       Sing with the Christmas manClick here to see a screenshot of this code!(ScreenShot)
 
 
  DelphiX w. Delphi7 - part 2 - displaying picturesDelphiX w. Delphi7 - part 2 - displaying picturesDelphi 7Beginner /
Lrd.Sandman (from psc cd)
33208 since
1/2/2015 2:26:00 AM

By 3 Users

       Part 2 of a tutorial on how to make games using DirectX in Delphi.
 
 
  DX_Lite Tile EngineDX_Lite Tile EngineDelphi 6Advanced /
Levent Baykan Bayar (from psc cd)
4502 since
1/1/2015 3:19:00 PM

By 2 Users

       This program is a directX tile engine written in Delphi 6 with DelphiX component library.It supports 3 layer maps,animated tiles and collison detection.Please vote if you like.Click here to see a screenshot of this code!(ScreenShot)
 
 
  Fruity 2 - Updated!Fruity 2 - Updated!Delphi 7, Delphi 6Beginner /
Gary Crowhurst (from psc cd)
5030 since
1/1/2015 9:08:00 PM

By 5 Users

       New updated version of my earlier fruit machine game! New graphics and sound plus a more realistic spin on the bars :) now offers holds!Click here to see a screenshot of this code!(ScreenShot)
 
 
  Go_MokoGo_MokoDelphi 5Advanced /
Yuan Ye (from psc cd)
3956 since
1/1/2015 10:03:00 AM

By 4 Users

       Go_Moko Game. Still in improvement. I think mine is already a strong one, I can hardly beat the code if it goes first. But my goal is to create a game that is unbeatable by human being, which is already achieved by one of my friend.
 
 
  GoMoku for Delphi - How It WorksGoMoku for Delphi - How It WorksDelphi 5, Delphi 4, Pre Delphi 4Intermediate /
Peter E. Williams (from psc cd)
4423 since
1/1/2015 9:49:00 AM

By 5 Users

       This article was written to be read in conjunction with my GoMoku game. It explains the game, the code and why I did things the way that I did. You will find GoMoku v0.04 in the Delphi / Games section.
 
 
  Horce RaceHorce RaceDelphi 7Beginner /
Matoxiko
5215 since
9/1/2019 7:37:00 AM
Unrated
       Run horseClick here to see a screenshot of this code!(ScreenShot)
 


Search Results: Page 1 of 3 found. Entries 1 - 10 of 26 found
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Delphi 7
Delphi 6
Delphi 5
Delphi 4
Pre Delphi 4
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